Navigation menu Personal tools Log in. A slide with really good horizontal movement. He may be less straight forward than Tohno, but he excels at tech punishes and stacking reverse beats, so advanced players will feel right at home. Third part of the 5A 6AA, a slice that moves far forward. This move has two parts to it.
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This Arc Drive is an unblockable move but it is possible to dodge it.
Melty Blood/Shiki Nanaya/PS2
A mashable knife-hand to the legs. A gimmicky way to cross-up a corner opponent after a throw would be to use A right after but beware that you can be mashed from doing that. A very fast air jab. Moving even further than A, pretty much looks the same but more hits. Mediocre range but it hits low, is VERY fast, and is advantageous on block. This move won’t lose to much because of the anti-A system. Good to use as an air-ground. It has notable start-up but its hitbox is respectable and is key to Nanaya’s zoning and pressure game.
This move has auto-HJC and is chargeable. Rather situational but typically yield above-average damage and favorable positioning. So a example would be that you did a facing right, your final throw ender will send them back to the left. Can be used as a fullscreen punish and will setup a tech punish setup if it hits.
Great range for a poke. Only real use it has is if you read a laggy move, since this will past through it and hit them. Basic gameplan for F-Nanaya – Zone around with j. The second one you can just use delay 2C to catch all directions and nnanaya into 5C for an air combo. It is your prime air-air move for how fast it is.
Using C while the opponent on the ground after any hit confirm can lead to some nasty mix-ups. A variation that nets slightly more damage but the increased height from the BB makes it so you end up in a neutral situation with the opponent upon landing.
Still has clash like in MBAC, but has been changed a bit. For ground techs you will be using a well timed 2B, 5C, or 2C. This is one of F-Nanaya’s safer anti-airs and can net you good damage off of a standard air combo. Nanaya can now ground throw in any direction,but the damage of his throw has been reduced.
Shiki Nanaya Voice – Melty Blood Actress Again (Game) | Behind The Voice Actors
Mizuumi Getting Started Community Roadmap. Can be blocked ,and is very slow. The downward stab shared by all Nanaya moons.
It moves very far and goes under many things.
Shiki Nanaya VOICE
This move is good to get around fast or a fast air range hit. Cannon balls to force people down in the air don’t work anymore so don’t even try it. An angled downward stab. Initiative HEAT will mostly be used to recover red health instantaneously without any risk of punishment on your end.
This is a lot safer than the non-charged version. Angle of the kick fluctuates depending on the button. A two-hit air swipe, you can cancel the first hit of the move into anything. Chargeable overhead variant of the kick.